![]() I played the PC version using a PS5 controller and didn't have too much trouble. The controls are mostly okay but the flashlight could be quite finnicky and throw your movement off. There are also upgrades as in all of the games, but this one had a lot more options for upgrades and admittedly, some felt kind of pointless focusing on the main ones like max power and charge made the game even easier. Another difference is one of the playable characters wields a "spirit stone flashlight," which is rather overpowered and works quite differently from the camera. On the downside, it does make much of the challenge a lot more trivial and I'd consider this the easiest game so far mechanically. I found the ability to lock-on to ghosts a massive quality-of-life improvement that made combat feel like way less of a pain. However, most of the images I think would've been better without the film grain, so alas.įor the most part, gameplay is just plain stronger in this game compared to the initial trilogy. I've tried to include a lot of screenshots because I like to do so in my reviews, but also to provide a good idea of the overall strong graphics for the game. I waffled on using a mod to turn off the film grain but admittedly, some of the textures do look a bit flatter without it so I opted for the more intended experience. My only real issue is, in line with all the other games in this series, the game insists on its film grain filter across the entire game, intensifying at times, but always present to some degree. Personally, I feel like this perspective weirdly makes the game a bit less scary, but it overall looks quite good. While I do love the classic fixed-camera angle style of PS1/2 Survival Horror, being able to more closely examine all the pieces making up the scenery and see the characters with a lot more detail was a real treat that brings the game alive in a lot of ways. I'm not sure how much of this is due to the remaster touch-up, but while it doesn't look like a modern game, the graphics are pretty outstanding for a game originally released in 2008. Perhaps the biggest scale up with this entry is that the graphics are quite noticeably better and there's a lot to appreciate here. Perhaps the biggest scale up with this entry is that the graphics are quite noticeably better and there's a lot to appreciate … More Before I heard about this remaster, I was already expecting to have to play a fan-made translation which, while I deeply respect the effort, I had heard bad things about. Interestingly, prior to this release, the game only came out in Japan and this is the first official English localization, which was quite lucky for me given it came out just before I finished my playthrough of Fatal Frame 3. I will also note that I played the recent version of the game released in 2023, which I believe is a remaster, not a remake. ![]() Of the games I've played so far, I count Mask of the Lunar Eclipse to be the weakest (I have yet to play the 5th game at the time of this writing), though I still enjoyed it and think it does at least some things better than previous titles. However, a lot of the game otherwise sticks to Fatal Frame's tried and true formula, even if it is less successful at it than previous entries. Also departing somewhat from Fatal Frame 3, this game is fully standalone with no real ties to the previous games other than the recurrence of series staples like the Camera Obscura. The biggest obvious difference is the shift to third-person over-the-shoulder perspective, which is unsurprising given this is the first game in the series developed after Resident Evil 4's release revolutionized its own series and the genre on the whole to move this direction. This is the first game in the Fatal Frame series that might be considered in some ways a soft reboot. ![]()
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